Not Day 1 - given my backlog, it would be irresponsible to buy this Day 1 when I have no idea when I'll be able to play it - but I loved Alpha Centauri and this is probably as close as we're ever going to get to another Alpha Centauri.
Right now I'm still playing Shadowrun Returns, specifically the Dragonfall campaign, and it is soooo satisfying. Built myself an elf, then trying to max out Charisma. When in doubt, my character builds always tend towards the smooth-talking variants.
are going to make it really interesting. You can go three different ways
Harmony--humans merge with the environment and become human-alien hybrids
Purity--humans do not change; humans consider themselves the apex species
Supremacy--humans become machines/Borg
Your affinity and military units are largely dictated by the special resources around you. There are three special resources
Xenomass--harmony, looks greenish and often near indigenous aliens
Floatstone--purity, a purple stone that seems to levitate
Firaxite--supremacy, a yellow/gold stone, named for the game company, Firaxis
As you gain affinity levels for harmony, purity or supremacy your military units upgrade for free. Some of your units require the special resources, so wide play is probably preferred to collect as many of these resources as possible. Civ 5 was better for tall players who only built 4 or 5 cities.
There is a "virtues" tree that replaces the culture tree in Civ 5 and the virtues are might, prosperity, knowledge and industry. From looking at the videos I think industry is the most powerful
The major drawback is that there are only 8 different 'factions' which are loosely based on a fusion of different countries today
American Reclamation Corporation (USA, Canada, Mexico)
Special skill: +25% faster covert ops and 25% more intrigue. This faction is the most OP in my opinion because you can flip other people's capitals if you get the intrigue level high enough and you can steal whatever you need in lieu of vast infrastructure. Covert ops/spying introduces itself once you build the spy agency and you get 3 spies right off the bat pretty early in the game
Polystralia (Australia, Indonesia and Oceania)
Special skill: +2 trade routes for the capital. This is the second most powerful faction IMO because you can build extra trade routes for the capital and grow your other cities remarkably fast. Unlike Civ 5, you get to use internal trade routes immediately so you can pretty much buy what you need as they create more money/energy
Pan-Asian Cooperative (China, Mongolia)
Special skill: +10% towards wonders and +25% worker speed
If you want to go military-industrial complex this is the best civ by far because you can get everything up and running almost immediately
Franco-Iberia (France, Spain, Italy)
Special skill: Every 10 virtues developed = free tech.
This skill sounds like it is OP but it takes a while to get 10 virtues unless you go full culture and the tech race is less important when you have a non-linear tech tree.
Peoples African Union (Sub-Sahara Africa)
Special skill: +10% food in growing cities when healthy
This sounds like a tough civ to play because once you go negative health/happiness, the bonus is removed and negative health is far easier to run into than in Civ 5
Slavic Federation (Russia, all the other Slavic nations)
Special skill: Orbital units stay 20% longer, 1st orbital unit grants a free tech
Very good civ for warmongers because the orbital layer allows you to launch satellites that heal your units faster
Kavithan Protectorate (Indian subcontinent)
Special skill: Cities/outposts acquire new tiles 2x fast
Good if you want a very quick start. Could be OP if you go purity because you could play defensively and win
Brasilia (Brazil, South America)
Special skill: +10% strength in melee combat
Weakest civ because good warmongers use combined arms
When you start you get a variety of seeding options that buff a variety of things (culture, science, military, etc.) You also have the option to find out where all the coasts are before the game starts which is pretty powerful
Victory conditions:
Domination: Just like Civ 5, be a warmonger and capture everybody else's capital
Transcendence: Harmony; you build this device called the Mind Flower and defend it for x number of turns
Promised Land: Purity; you build this device called the Exodus Gate and transport 20 colonists from Earth and settle them in special cities. Must be defended for x number of turns too
Emancipation: Supremacy; you build this device called the Emancipation Gate, send your Borg units back to Earth and 'emancipate' them from their flesh. Must be defended for x number of turns too
Contact: Hardest victory of all because it requires finding 'signals' in ruins, launching a telescope, researching transcendental techs to get another signal, building a decoding signal, a beacon, and defending it for x number of turns while all your energy is siphoned off for the beacon while everyone else is going after you. If you win this way super-intelligent aliens come to the planet
between this and the new WoW expansion, I'll have my hands full.
Don't judge me.
When I was in college, I had to stay near campus one year during spring break (I was in pep band - don't judge). They closed the dorms during break - don't get me started on how stupid that was - so band put me up in a hotel with a roommate, who was not in band. Every time I was in the hotel room during break, said roommate was present and was either sleeping or playing WoW. He probably played WoW 16, 17 hours a day.
I don't judge 'normal' WoW players. But the people who spend every waking moment playing the game? That, I judge.
I'm considering either buying it in November or waiting until the first expansion pack comes out with extra factions. 8 factions just isn't enough variety even with the differential seeding options
I'm considering either buying it in November or waiting until the first expansion pack comes out with extra factions. 8 factions just isn't enough variety even with the differential seeding options
The great thing about the Civ games is the workshop Mods people build and post. Most of those are new civilizations that you add to the game as you see fit
I'm considering either buying it in November or waiting until the first expansion pack comes out with extra factions. 8 factions just isn't enough variety even with the differential seeding options
The great thing about the Civ games is the workshop Mods people build and post. Most of those are new civilizations that you add to the game as you see fit
The developers are definitely going to introduce a Northern Europe/Scandinavia, UK and SK/Japan faction at the very least. I'd also like to see a playable alien faction that's indigenous to the planet
I'm wrong, could have sworn Steam claimed a 23rd release date Â
OS: Windows® Vista SP2/ Windows® 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2 GB RAM
Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better
OS: Windows® Vista SP2/ Windows® 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2 GB RAM
Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better
You want at least 4 gigs of RAM otherwise the late game is going to be slow as molasses
would the Samsung Galaxy Note Pro 12.2 tablet support this, if of course the game was made available for it?
Spec sheet - ( New Window )
If Firaxis released the game for Android, the specs on that tablet are probably sufficient - maybe not for larger maps, but on smaller maps the game would probably run ok. But it's highly unlikely Firaxis goes for an Android release. To my knowledge the only Civ-style game Firaxis has targeted Android for is Civilization Revolution 2, which (1) is probably a crappy stripped-down Civ game if it's anything like Civ Rev 1, and (2) isn't actually out for Android yet.
The Tablets have a Civ app, its scaled down but enjoyable Â
2K Games has announced it will release Sid Meier's Civilization Revolution 2 for Android, but a specific release date and price has yet to be revealed.
Despite the title, Civilization Revolution 2 will in fact be the first game in the long running turn-based strategy series that is being developed from the ground up specifically for mobile devices. The original Civilization Revolution was released for game consoles first in 2008 before being ported to iOS in 2009 and Windows Phone in 2012. However, 2K Games did not release that game for Google's mobile OS. Therefore, the launch of Civilization Revolution 2 will in fact be the first game in the series to be released for Android devices.
As novel as Civilization: Beyond Earth sounds, as fresh as it looks, and in spite of some pretty big changes it makes in a few key areas, you're much better served thinking of this as a Civilization V mod. A very ambitious one, which has some ideas that work and some that don't, but ultimately an experience that remains bound to the core mechanics and systems of Civ V.
This is something I struggled with for much of time with the game. So many of Beyond Earth's building blocks remain the same - hexes, city-building, trade routes, strategic resources, diplomacy - that it's easy to start the game and get rolling using your Civilization V strategies. Which, a lot of the time, actually work. But you can't use them forever, or too often, because just when you settle in and think this nothing but a reskinned version of Civ V, this alien world throws them right back in your face.
Later today. The research aspect of it will take gametime to understand the effects of each one. Also sometimes the Aliens just gang fuck you in it and other times they let you come right in and do an expedition in the middle of 9 of them.
I found it annoying in CIV 5 that you would basically go through these cycles of being allies with another civ to war to back to allies because of the AI generator in the game. It was impossible to keep a permanent ally throughout the years.
Right now I'm still playing Shadowrun Returns, specifically the Dragonfall campaign, and it is soooo satisfying. Built myself an elf, then trying to max out Charisma. When in doubt, my character builds always tend towards the smooth-talking variants.
I'm still plugging on Wasteland 2, with the Legend of Grimrock sequel next in the queue.
I'm still plugging on Wasteland 2, with the Legend of Grimrock sequel next in the queue.
Where are you? Still in Arizona?
Quote:
Based on Civ5, it'll be a much smoother, more balanced, cheaper, and DLC-rich experience for those who wait 6 months or so before jumping in.
I'm still plugging on Wasteland 2, with the Legend of Grimrock sequel next in the queue.
Where are you? Still in Arizona?
Yeah, just got to Damonta.
Harmony--humans merge with the environment and become human-alien hybrids
Purity--humans do not change; humans consider themselves the apex species
Supremacy--humans become machines/Borg
Your affinity and military units are largely dictated by the special resources around you. There are three special resources
Xenomass--harmony, looks greenish and often near indigenous aliens
Floatstone--purity, a purple stone that seems to levitate
Firaxite--supremacy, a yellow/gold stone, named for the game company, Firaxis
As you gain affinity levels for harmony, purity or supremacy your military units upgrade for free. Some of your units require the special resources, so wide play is probably preferred to collect as many of these resources as possible. Civ 5 was better for tall players who only built 4 or 5 cities.
There is a "virtues" tree that replaces the culture tree in Civ 5 and the virtues are might, prosperity, knowledge and industry. From looking at the videos I think industry is the most powerful
The major drawback is that there are only 8 different 'factions' which are loosely based on a fusion of different countries today
American Reclamation Corporation (USA, Canada, Mexico)
Special skill: +25% faster covert ops and 25% more intrigue. This faction is the most OP in my opinion because you can flip other people's capitals if you get the intrigue level high enough and you can steal whatever you need in lieu of vast infrastructure. Covert ops/spying introduces itself once you build the spy agency and you get 3 spies right off the bat pretty early in the game
Polystralia (Australia, Indonesia and Oceania)
Special skill: +2 trade routes for the capital. This is the second most powerful faction IMO because you can build extra trade routes for the capital and grow your other cities remarkably fast. Unlike Civ 5, you get to use internal trade routes immediately so you can pretty much buy what you need as they create more money/energy
Pan-Asian Cooperative (China, Mongolia)
Special skill: +10% towards wonders and +25% worker speed
If you want to go military-industrial complex this is the best civ by far because you can get everything up and running almost immediately
Franco-Iberia (France, Spain, Italy)
Special skill: Every 10 virtues developed = free tech.
This skill sounds like it is OP but it takes a while to get 10 virtues unless you go full culture and the tech race is less important when you have a non-linear tech tree.
Peoples African Union (Sub-Sahara Africa)
Special skill: +10% food in growing cities when healthy
This sounds like a tough civ to play because once you go negative health/happiness, the bonus is removed and negative health is far easier to run into than in Civ 5
Slavic Federation (Russia, all the other Slavic nations)
Special skill: Orbital units stay 20% longer, 1st orbital unit grants a free tech
Very good civ for warmongers because the orbital layer allows you to launch satellites that heal your units faster
Kavithan Protectorate (Indian subcontinent)
Special skill: Cities/outposts acquire new tiles 2x fast
Good if you want a very quick start. Could be OP if you go purity because you could play defensively and win
Brasilia (Brazil, South America)
Special skill: +10% strength in melee combat
Weakest civ because good warmongers use combined arms
When you start you get a variety of seeding options that buff a variety of things (culture, science, military, etc.) You also have the option to find out where all the coasts are before the game starts which is pretty powerful
Victory conditions:
Domination: Just like Civ 5, be a warmonger and capture everybody else's capital
Transcendence: Harmony; you build this device called the Mind Flower and defend it for x number of turns
Promised Land: Purity; you build this device called the Exodus Gate and transport 20 colonists from Earth and settle them in special cities. Must be defended for x number of turns too
Emancipation: Supremacy; you build this device called the Emancipation Gate, send your Borg units back to Earth and 'emancipate' them from their flesh. Must be defended for x number of turns too
Contact: Hardest victory of all because it requires finding 'signals' in ruins, launching a telescope, researching transcendental techs to get another signal, building a decoding signal, a beacon, and defending it for x number of turns while all your energy is siphoned off for the beacon while everyone else is going after you. If you win this way super-intelligent aliens come to the planet
Don't judge me.
Don't judge me.
When I was in college, I had to stay near campus one year during spring break (I was in pep band - don't judge). They closed the dorms during break - don't get me started on how stupid that was - so band put me up in a hotel with a roommate, who was not in band. Every time I was in the hotel room during break, said roommate was present and was either sleeping or playing WoW. He probably played WoW 16, 17 hours a day.
I don't judge 'normal' WoW players. But the people who spend every waking moment playing the game? That, I judge.
I'm considering either buying it in November or waiting until the first expansion pack comes out with extra factions. 8 factions just isn't enough variety even with the differential seeding options
Quote:
I am pre-loading it as we speak
I'm considering either buying it in November or waiting until the first expansion pack comes out with extra factions. 8 factions just isn't enough variety even with the differential seeding options
The great thing about the Civ games is the workshop Mods people build and post. Most of those are new civilizations that you add to the game as you see fit
Here's the Steam link.
Link - ( New Window )
Hopefully but it takes up a tremendous amount of memory so tablet specs would need to improve
Quote:
In comment 11934758 montanagiant said:
Quote:
I am pre-loading it as we speak
I'm considering either buying it in November or waiting until the first expansion pack comes out with extra factions. 8 factions just isn't enough variety even with the differential seeding options
The great thing about the Civ games is the workshop Mods people build and post. Most of those are new civilizations that you add to the game as you see fit
The developers are definitely going to introduce a Northern Europe/Scandinavia, UK and SK/Japan faction at the very least. I'd also like to see a playable alien faction that's indigenous to the planet
Quote:
make this game downloadable for tablets?
Hopefully but it takes up a tremendous amount of memory so tablet specs would need to improve
How much does a normally game take up? Fast processor and a lot of memory in the new Samsung tablets would be enough.
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2 GB RAM
Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Memory: 2 GB RAM
Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better
You want at least 4 gigs of RAM otherwise the late game is going to be slow as molasses
Spec sheet - ( New Window )
Spec sheet - ( New Window )
If Firaxis released the game for Android, the specs on that tablet are probably sufficient - maybe not for larger maps, but on smaller maps the game would probably run ok. But it's highly unlikely Firaxis goes for an Android release. To my knowledge the only Civ-style game Firaxis has targeted Android for is Civilization Revolution 2, which (1) is probably a crappy stripped-down Civ game if it's anything like Civ Rev 1, and (2) isn't actually out for Android yet.
Despite the title, Civilization Revolution 2 will in fact be the first game in the long running turn-based strategy series that is being developed from the ground up specifically for mobile devices. The original Civilization Revolution was released for game consoles first in 2008 before being ported to iOS in 2009 and Windows Phone in 2012. However, 2K Games did not release that game for Google's mobile OS. Therefore, the launch of Civilization Revolution 2 will in fact be the first game in the series to be released for Android devices.
link - ( New Window )
This is something I struggled with for much of time with the game. So many of Beyond Earth's building blocks remain the same - hexes, city-building, trade routes, strategic resources, diplomacy - that it's easy to start the game and get rolling using your Civilization V strategies. Which, a lot of the time, actually work. But you can't use them forever, or too often, because just when you settle in and think this nothing but a reskinned version of Civ V, this alien world throws them right back in your face.
link - ( New Window )
Love BNW...perhaps I'll try BE but I wanted to beat BNW at deity/immortal first.
Almost done at emperor.