I'll preface this with the caveat that I saw only bits of the game yesterday as I was at an event, but having read the game thread and some of the others, it seems people are once again out to get the shotgun draw.
Don't get me wrong - from my incomplete viewing of the game it does seem like we got a bit conservative and tried to force the run, but the shotgun draw around here has become the offensive analog to the zone blitz - people have seen it not work a few times and they want it ripped from the playbook entirely.
I like the play - certainly not crazy with the call in certain circumstances (and it's a play that I think gets audibled in and out of plenty, so sometimes you hate it but it was plan B because there was nothing else available). Given the personnel on the field and the flexibility, and Eli's ability to read and adjust to defenses, I think it's a great tool for this offense.
So I'm curious - if you hate the play, what's your reasoning?
Eli being under center makes no difference. its just a running play
I also think there's value in running it a few times to set up play action, and lure the linebackers and safeties into creeping up
and then boom shotgun draw
this fool NOONE
but now that they did this play
I just hope they do this again when they are close to the goal line sometime in the future and fake the handoff and throw the ball
That said, NYG has run a couple of actual draws this season, which isn't something that we've seen much of from them since Tiki was the guy getting the handoff.
This is not a draw. - ( New Window )
For those that hate the play so much, add in the production gained from the play action out of the same looks and average it all out - then see if youre complaining, bc none of that is possible without dedication to actually running it, successful or not.
I love Eli, but something tells me trying a double reverse might end up with one of the most comically tragic results of his career, no thanks.
Quote:
just to entertain us and freak the other team out
but you would be entertained
I love Eli, but something tells me trying a double reverse might end up with one of the most comically tragic results of his career, no thanks.
A day like yesterday when the passing game was the only game working should have been a good set-up for the draw, but it wasn't because a mediocre Saints' d was able to drop six and adequately defend with five, or even four, because they were getting penetration. The OL has trouble with stunts, leaving big gaps, and our TEs can't block.
During the Pats' (?) exhibition, or maybe Jets, we ran TKing on a fake handoff and end around that worked well: but success depends on the contain and seal at the point of attack. We need to show some variation out of the set, successful variation.
Eli being under center makes no difference. its just a running play
I believe the key element of a draw is that it simulates a passing play in the same way a play-action pass simulates a running play.
https://en.wikipedia.org/wiki/Draw_play
For those that hate the play so much, add in the production gained from the play action out of the same looks and average it all out - then see if youre complaining, bc none of that is possible without dedication to actually running it, successful or not.
I get the frustration when it doesn't work, but it's like any play - you call it in anticipation of something and trust your teammates to do the rest. Often times, they audible to this play because Eli reads the defense and decides that the play called (regardless of what it originally was) would not be a good play against the current alignment based on what they saw on film. Sometimes it results in a good gain and other times it's stuffed. It doesn't necessarily make it a bad call, but maybe just the execution end (or the defense doing a good job) failed. Eli has to trust his team, trust the system, and trust his own judgment of the pre-snap read.
everyone on the defense seems to have time to adjust and attack the ball carrier before he reaches full speed.
virtually every other running play involves handing the ball to a running back who is already on the move, hopefully towards the goal line, who has a better chance of gaining a yard or two at least before the defense reacts.
right of wrong I hate the play because it seems to not work very often, often losing yardage.
Idiots? up yours.
everyone on the defense seems to have time to adjust and attack the ball carrier before he reaches full speed.
virtually every other running play involves handing the ball to a running back who is already on the move, hopefully towards the goal line, who has a better chance of gaining a yard or two at least before the defense reacts.
right of wrong I hate the play because it seems to not work very often, often losing yardage.
Not everyone though - someone on the D has to be accounting for the runner, who could just as easily break off into a route and have to be covered. I think the fact that he's not moving towards the LOS at the snap makes the play more versatile.
Can you think of an offensive play that gets crapped on more often on BBI than the shotgun draw?
Eli being under center makes no difference. its just a running play
+1
I also think the slight delay allows the OL to make their blocks (especially if the guard pulls).
I do not view myself an idiot with a 144 IQ, won a HS state championship playing in the backfield, recruited by Div. 3 colleges but settle on playing rugby for 20 years :)
Right now maybe the designed QB runs off misdirection and or clearing the dbs via wr routes away from the play .
Obviously we dont want to risk the QB right now though.
Overall, very simple very quick to develop RB runs towards the center gaps,..you really need those to keep the DL s from teeing off.ditto quick to stsrt FB type runs, QB sneaks, under center formations , plays that don't have an iota of delay about them.
Also keep in mind that the shotgun handoff isn't the same run every time. Sometimes it follows the pulling RG (the "Jerry Curl" as I like to call it), other times it is a quick pitch off tackle, and others it's a cutback to the right.
Remember, it was this same maligned run play that helped us run down the clock so effectively against Dallas in Week 1. Yes, I was disappointed we didn't run as effectively against the Saints, but one poor week after one good one is hardly a sound basis for condemning the strategy.
In this context it all depends in situation and what a D throws at you.
Wide 9? Boom, run it super quick straight middle.